Lectures
Title: Formal Methods Made Practical
Speaker: Jean-Raymod Abrial
Description: My purpose in this course is to show how
Formal Methods can be used as practical tools for Software Engineers and more
generally System Designers.
By formal methods, I mean a number of mathematically based techniques
essentially used to construct models of complex systems. The model of a system
is not the system itself: it is an abstract representation of it, allowing to
reason about the real system without having it at disposal yet. Besides helping
the designer to construct the model of a system, formal method techniques
are also used to reason about the system by considering its model only.
In mature engineering disciplines (e.g. civil engineering, avionics, etc.),
people are used to building such models before constructing systems. These
models are called "blue prints" in the wider sense of the term. In these
disciplines, it is also common practice to use such models to reason about the
future system they represent. And, in the development process used to build a
system, the model reasoning phase lasts for quite a long time before
effectively constructing the final system. The people involved in these
disciplines also know very well that a shortsighted and naive model can lead to
very serious flaws in their final product. Such a modeling practice has proved
to have many advantages and provide far better results than those obtained when
one was reasoning directly on the final product only. This is clearly not the
case in our less mature discipline where people still spend significant time
and money in testing and reshaping their final products, paying far less
attention to the modeling phase (if any).
However, the fact that one uses mathematical techniques does not magically make
the modeling activity a trivial one. One of the reasons for this is that real
models can be quite large and elaborate. In fact, modeling a large and complex
system is not an easy task, and there is no unique and best way to do it: this
is essentially an experimental activity which is mostly learned through
practice. Therefore, one of our goals in this course is to present general
patterns to be used systematically in our model construction. Refinement of
models, their decomposition into smaller ones and possible instantiations
of more generic ones are three such patterns among the basic ingredients we
might present.
To validate these techniques we shall present a number of case studies ranging
from complex pointer program and distributed protocol to complete system
development involving software but also equipment and communication.
Further reading:
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Title: Formal methods for Asynchrony and Security
Speaker: Ernie Cohen
Specific topics:
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Reasoning about asynchronous systems
Invariants are the standard tool for reasoning about state-based concurrent
systems. However, when components of a system are allowed to drift out of
(physical) synchronization, these invariants become complex and highly
recursive, and provide little reasoning leverage. I'll describe some attacks on
this problem, each based on separating out the "hard" concurrency (where race
conditions predominate) from the "easy" concurrency (where computations are
allowed to drift out of synchronization without changing the essential
structure of these computations). These approaches include weakening the
programming logic, "reduction" theorems that allow asynchrony to be introduced
or eliminated via program transformation, and using locking protocols to
express global synchronization structure.
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Reasoning about cryptographic protocols
A number of approaches have been proposed for reasoning (manually or
automatically) about cryptographic protocols in perfect cryptography models.
I'll describe a simple alternative based on first-order invariants. This method
provides the easy automation of weaker methods such as backward symbolic
search, while retaining the power of more difficult approaches based on
recursive invariants. It also provides smooth integration with
non-cryptographic programming methods. I'll also describe how the approach
extends to more interesting attacker/encryption models.
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Building trustworthy computing platforms
Today's commercially dominant computing platforms are far from trustworthy. I'll
talk about some of the practical engineering challenges in making these
platforms more secure without breaking the open model that has made the PC
architecture so successful. Along the way, I'll talk about some of the issues
in building high-assurance secure platforms, such as access control,
information flow, minimizing the TCB, verifying low-level code, and the horrors
of PC hardware.
Further reading:
Title: Agile Software Development - Practices, Patterns, Tools
Speaker: Erich Gamma
Description: Agile development is the ability to deliver
quality software on-time in the face of changing requirements. Agile developers
survive in a world of changing requirements by following a set of development
practices in a disciplined way and are low-key on ceremony. They use
test-driven development to get immediate feedback after changing the system. By
frequently refactoring their code, agile developers avoid that the code quality
degrades and the system becomes tangled and unmaintainable. Agile developers
are familiar with design patterns and know when to apply them and as important
when not to apply them to build systems with a flexible and maintainable
architecture. Finally, they need tools that support their development
practices. However, agile developers know that it is the people and not
processes, practices, patterns or tools that make it all work.
In this course I will cover agile practices, design patterns and modern software
development tools. To do so I will walk through different case studies. I will
use eclipse, a popular
Open Source project both as the tool supporting agile development but also as
one example of a large scale system, which was developed using agile practices.
Specific topics: The lectures will include the following
topics:
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Agile design using design patterns.
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An introduction to eclipse.
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Comprehensive unit testing.
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Refactoring practices.
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A look inside the agile eclipse Open Source development process.
Further reading:
Title: The Eiffel method in practice
Speaker: Bertrand Meyer
Description: Object-oriented programming has become
mainstream, but doing it right may require questioning some of the accepted
practices. This series of lectures describes the principles of software
development in Eiffel, with a particular emphasis on design principles, the
application of Design by Contract ideas, and newer mechanisms such as agents.
Numerous examples will be covered. The last lecture covers a mathematical basis
for the approach.
Course materials: slides (updated)
Title: Formal methods for probabilistic systems
Speaker: Carroll Morgan
Description: Probabilistic techniques in computer
programs and systems are becoming more and more widely used, for increased
efficiency (as in random algorithms), for symmetry breaking (distributed
systems) or as an unavoidable artefact of applications (modelling
fault-tolerance). Because interest in them has been growing so strongly,
stimulated by their many potential uses, there has been a corresponding
increase in the study of their correctness - for the more widespread they
become, the more we will depend on understanding their behaviour, and their
limits, exactly.
In the six lectures of this course I will address that last concern, of
understanding, presenting a method for rigorous reasoning about probabilistic
programs and systems
. It provides an operational model -how they work- and an associated program
logic -how we should reason about them- that are designed to fit together. The
technique is simple in principle, and its aim is to increase dramatically the
effectiveness of our analysis and use of probabilistic techniques in practice.
The approach is most compelling when applied to programs which are intricate
either in their implementation or their design, or have generic features such
as undetermined size or other parameters. They might appear as probabilistic
source-level portions of large sequential programs, or as abstractions from the
probabilistic modules of a comprehensive system-level design; we provide
specific examples of both situations.
The course will cover the logic, its model and examples of its use.
Specific topics: The lectures will include the following
topics, though possibly not in the exact order shown:
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Elementary probabilistic logic for straight-line sequential programs.
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A relational/operational sequential semantic model.
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Interpretation of the logic in the model; the geometric view.
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Looping programs.
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Quantitative mu-calculus, probabilistic temporal logic and two-player games.
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Examples.
Expected student background: Familiarity with Hoare/Dijkstra
program logic, and elementary probability theory, would be useful but is by no
means essential. Exposure to standard techniques for constructing semantic
models would be relevant (powerdomains, fixed points, lattices), although these
will be explained as needed.
Further reading: Any of the papers referred to in the
downloadable Contents and Preface found at
http://www.cse.unsw.edu.au/~carrollm/arp (see its page viii),
particularly these:
The full citations are found at the end of the downloaded file; the course will
be based on this text, expected to be available in October 2004.
Slides: intro
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Title: Software engineering for telecommunication systems
Speaker: Pamela Zave
Description: Communication services make network
connections easier to use, by people or by software agents. They perform a
variety of functions such as finding correct endpoints for connections,
building multipoint or multichannel connections from primitive connections,
handling failures, providing security, adapting signals, and automating network
administration. Telephone services are the oldest communication services, but
today these functions are required by almost every connection-oriented
application of networking.
Typically communication services are built by adding features over time. Even
when incremental development is not required, there are many advantages to
decomposing the complexity of a communication service into features that can be
understood independently.
These lectures explain how the Distributed Feature Composition (DFC)
architecture can be used to describe and implement communication services. DFC
supports feature modularity, feature composition, and formal analysis of
feature interactions. In some cases, correct feature interactions can be
determined from general-purpose principles and policies. An implementation of
DFC functions as middleware, providing support functions for feature programs.
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| bibliography
Title: Model Checking Component-Based Software
Speaker: Natasha Sharygina
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